Expedition to the Demonweb Pits is a 3e mega-adventure meant for characters 9th through 12th levels of that You guys are the D&D gurus. Expedition to the Demonweb Pits is a D&D super-adventure for characters of levels 9– It is usable as a mini-campaign on its own, as a story arc in a Dungeon. A D&D super-adventure that can be played as a mini-campaign or a series of Expedition to the Demonweb Pits is a D&D super-adventure for characters of.

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I planned that whenever a character would die in an encounter, I would level them up and then restart the encounter.

Expedition to the Demonweb Pits

After that, the official “boss” Envoy of Lolth or whatever was ridiculously easy. Views Read Edit View history. Expedition to Undermountain — Part 3.

I’ll fix the encounters to make them easier or harder depending on the characters, that’s not an issue. F&d kill the Spider Queen’s aspect, and then what? While he is doing this, Rule-of-Three spreads word among the drow that their goddess is coming to the Prime Material Plane to wage the eternity war against their hated cousins, tje surface elves and their god, Corellon Larethian. Wolfgang Baur is really dependable for writing of “cosmic level” epic tier stories- I haven’t read that module in particular, but I’m sure exledition great.

Expedition to Undermountain — Part 1. The main problem with the cranium rats is that as written they can very easily be either a TPK or non encounter. I can’t decide if its woefully under CR’d or if it just represents what a CR 9 demon should be.

Basically, one is a stupid Bastard Sword whose greatest value is being sellable for a massive chunk of gold, and the other is a Weapon of Legacy Bow which sucks. Skein of the Death Mother by John Turcotte is a pretty good fan-made module that serves as an alternative to Q1. Oh, and they get to choose between using an SLA twice in a round while this is beastly as far as action economy goes, it does drain their resources a lot faster or always having a counterspell readied.


But they still can’t challenge a relatively optimized party without significant buffing up. Seriously, can we kill this misconception now? I’m going to start DMing for a new group in a month or so. Dungeon of the Mad Mage. I absolutely loathe event-based games. Originally Posted by Wings of Peace.

She was baiting him as she always did, but this time he had no intention of being seduced by her tricks. Bear in mind, EttDP was one of the last 3. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? At the center of the lake sits a small island, only about 20 feet in diameter. All times are GMT By using this site, you agree to the Terms of Use and Privacy Policy.

5E Expedition to the Demonweb Pits as a sequel to Out of the Abyss?

Tbe the problem is that the combination of the swarm effectively getting a surprise round in most cases, plus the likelyhood of at least 1 round of confusion as the pitw tries to work out what it is they are fighting it can be very easy for the swarm to rip the party to pieces with debuffs before switching up to damaging spells.

The setting can be dropped into any campaign. Has anyone else finished Out of the Abyss? Possibly with more demons than usual. Retrieved August 18, Ralif Redhammer gave XP for this post.

Party round 1-Party surrenders. Expedition to the Demonweb Pits presents a different spin on these classic adventures. Wolfgang Baur Gwendolyn F. When armed, they do massive amounts of damage. Our DM had to work hard to make it flow a bit more naturally without the PCs being the catalysts at every point.


Options include great things like hmm Fortress of the Yuan-Ti. How does that help us if no divine aspect survives to read the Pact? We got lots of good information, tp subservient Glabrezu and all the good stuff with just few spells.

Dragondown D&v Red Hand of Doom. They also have DR magic OR good, which may be a relief for the players if they are getting tired of every single demon having damage reduction that they can’t overcome. As we did with past adventures, we’re providing the some of the excerpts for Expedition to the Demonweb Pits in downloadable, zipped PDF files so that you can better see what you’re getting in this adventure.

A wizard is never late, nor is he early. Originally Posted by Doc Roc.

Six is my lucky number. Maybe your players are really in love with the campaign and their characters going through those places, but maybe not. Note how while good they taste sort of bland.

The DC’s on many of their abilities are pretty high as well making them a potentially lethal encounter if the PC’s inadvertantly trigger combat not surprising they are a MM 2 critter. One thing about top-tier campaigns, is that whatever you use for the adventure syou’ll need to customise it to some degree, to make it an appropriate challenge for your particular group of expevition.