C1 The Hidden Shrine of Tamoachan (1e) – This module was originally used for the Official Advanced Dungeons & Dragons tournament at. In , TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson. From the publisher: “This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins ’79, and is the first in another new.

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Retrieved August 12, This page was last edited on 6 Januaryat The illustrations are accurate and add an extra dimension to the adventure. Reference sheets contain a combat matrix for the three characters included, and a monster index with the statistics shrie all the creatures in the shrine.

AD & D 1st Edition C1 The Hidden Shrine of Tamoachan TSR | eBay

Tags separate by space: Many objects and items in the module have descriptions and can be examined or used. I did not need it though. Steve Jackson Games Virtually every monster is unique – a startling surprise for such an early product, and each is if a name and personality.

Monsters also have some neat mechanics – vampires that materialize over time and giant crabs with smart tactics which give a good idea of how to make the fights interesting.

It’s not a standard dungeon; it’s not a funhouse. Overrall this Module was not a bad experience, but I don’t recommend saving in places that tamoacuan you permanently stuck.

Fixed my errors above.

Dark Avenger Chapter 1. Still the traps do have a Gygaxian level of deadly attached to them though.

Skip to main content. This module was literally a decade ahead of its time and, I respectfully offer, it surpasses everything since.

C1 – Hidden Shrine of Tamoachan

I wrote a long post tamoxchan the brilliance of Tamoachan at Dragonsfoot back in the day and I won’t cross-post, but I can report that I took part in three expeditions into the step-pyramid as a player and that I’ve run it as a DM at least five times and it was a hit every single time.


Hidden Shrine is sometimes held up as a great module, and maybe it is, but frankly Tamoachn wouldn’t want to run it an I wouldn’t want to play it. You are here Home. Islands of the Undead Legion. InWizards re-released the adventure updated to the 5th Edition rules as part of the Tales from the Yawning Portal collection. ART – It’s ridiculous, it’s 70’s, it’s lovely.

I’ve actually made it so that the sceptre towards the end lf the artifact needed to banish an evil spirit back in Mystara.

Dungeon of Signs: Module Review – C1 Hidden Shrine of Tamoachan

Again – as much of a pile of bad mojo as Hidden shrine would be to run, it provides a great resource and has value and merit! I am very pleased I was able to include it in this module. If I had 6 hours to plan a 3 session dungeon I’d write my own dungeon.

For those DMs who have trouble designing their own dungeons, I say buy it. I’ve read it so you don’t have to. More Information Edit History.

The Hidden Shrine of Tamoachan Module C1 Dungeons & Dragons TSR

A regular review of the latest SF and Fantasy games and rule books by independent authorities. My concerns boil down to two. But at the time, it was actually a fairly popular thing, at least among nerds. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. Gus L July 15, at 1: Although the map and rules are detailed, they are also confusing. If you choose to use the other, more obvious, entrance, the DM must read the rules from back to front, which can get confusing.

It was a very standard PNP conversion. Dark Alliance Baldur’s Gate: Bloodright – The Blood Royal. The module may thus be used for private competition among players, or as a separate, non-scored adventure! This dungeon has been thought out, it has internal consistency, a self-contained universe of Meso-American wonder and fear.

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The Hidden Shrine of Lubaatum. Why did I wake them? Dark Sun Dark Sun: It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word competition. In addition, the dungeon is literally dripping with rich detail and character.

You will be able to play the whole module solo, but there are one or two rooms that require a particular mix of classes to be fully explored.

This is best played multiplayer as there are a couple of areas that do require a balanced set of skills to fully complete, though it can be done solo as I did. How do you rate this content?: This is a lame complaint, except with the hugely detailed rooms hardly broken up, information, mechanics and description jumbled into a mad blend of things it’s really very trying.

Jeff Dee Gregory K. Keep a theme so that it’s not a new different one each room – stick to a scheme for similar effects – percentages are cool, stat checks feel fun, saves have a lot to offer, roll on a random die even makes sense – but scrambling them all up just causes heartache. I find that monster theme and choice is a problem in a lot of TSR products, where monsters seem to have been picked more for difficulty level then with any reason as to how or why they are in the dungeon.

C1 Hidden Shrine of Tamoachan v2. Thing is a GM’s own creations will always fit their world better then something someone else wrote up – especially a 33 year old tournament module.