Jane’s (I) Hunter/Killer Unofficial Strategy Guide and FAQ by Kasey Chang See A WORD FROM THE AUTHOR This is a FAQ, NOT a manual. Mar 8, @ am. Manual for (i). I just downloaded the game via Steam. I read that a manual is a must. Where is it? I can’t find one on. (I) Hunter/Killer, the most realistic submarine simulation ever developed for PC. Master the sonar and weapons control systems, learn to develop real target.
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It crashed one time in 26 missions. Strangely enough, the graphics in the 3-D viewer are underwhelming; blocky, pixelated, and jerky. One can jump from the Target Motion Analysis station after plotting a possible target course, speed, and bearing; to the Fire Control station, where the torpedoes or Harpoons are prepared, to the Helm to make a course change, to Sonar to check back on the contact.
You can only see an enemy as your ordnance homes in for the kill, and it sure would be a shame to miss that after all the time you invested plotting the solution.
Each year programs are released that eclipse those that came before them.
It can’t be overstated how enjoyable the music is and how much it adds to the ambiance of the sim experience. My only son bought this game, and later Joined the French navy.
The buttons, switches, and other widgets “click” authentically when you change their position. T hree types of mission formats are featured: I’ve heard of the steep learning curve demanded by the intricacies of this sim, but the manual is more than equal to the task. Over pages in length, the manual guides the new player through the complex fire control and target acquisition exercises that are vital to successful gameplay.
Good work here, guys. But I is not a game–it’s a SIM.
Training, Single, and Campaign. If you want to immerse yourself in a billion-dollar, state-of-the-art nuclear attack submarine, and experience the tension, drama, and exhilaration of relentless world-in-the-balance naval koller this subsim is your ticket. Each new release raised the hurdle, yielding more satisfying gameplay.
Steam Community :: (I) Hunter/Killer
Poke it up for a few seconds manal bang! Now he is married to a guy named Frank. The has been America’s premier warship, believed by most to be without equal in the world. The boat’s heading, speed, and depth can be quickly monitored and changed here. Judging from the swiftly-growing number of “Virtual Fleets” of online players of I i.
Nevertheless, you can face stiff opposition in some missions. The type of enemy warships you will encounter are generally described in the pre-mission briefing, so you have an idea what to look out for and how to tailor the load out to best suit the mission.
Creating a iiller and easy mini campain or missiion. And that judgment is a thumbs up. This sim is very cerebral, requiring patience and agile tactical thinking.
Jane’s 688(I) Hunter Killer (US) Manual
You should expect no less of a first-rate simulation. Fast Attack automatically cut away to the target as the weapon closed in, with a fairly decent graphic display. This enables you to replay a failed mission with insights that can help you through. Every aspect of modern submarine warfare the Navy will allow us to know of is represented.
Is that okay with you? I guess it fits. Home Discussions Workshop Market Broadcasts. Master the sonar and weapons control systems, learn to develop real target situations and outfit your boat with the latest advanced weaponry. There are no “map views” with real-time symbols laid out to give you godlike powers of destruction. Challenging but not frustrating. The long wait is over! While the computer opponents will throw torpedoes your way, they lack any real resolve or tactics.
Some geospatial data on this website is provided by geonames. The ruler and ticks marks used to plot the target’s position are much easier to manipulate than those of Fast Attack click-click-click-CLICK! Creating a fun and easy mini campain or mission. All this information is fed into an elaborate Target Motion Analysis station.
You exercise “intense patience” detecting, classifying, and targeting the unknown adversaries of the sea. This is the sole area where Fast Attack, the other recent attack boat manjal, outshines I. Paul Grace, executive producer, is no stranger to coding, and his team deserve your time reading the closing credits.
There are so many aspects and features manhal this sim that this review barely skims the surface. This subsim is no longer being produced individually but can be purchased for a limited time in the Naval Combat Pack, along with Sub Command and Fleet Command. There are no unwieldy tasks required of the player; everything is direct and easy to uhnter. All gameplay takes place in the form of monitor and control stations. How to make the game realistic and still maintain the level of entertainment that the average computer simwarrior requires.
You know who all the surface players are and their true bearing.